2007 Sessions
From TechSource Gaming Symposium
Contents |
After the Symposium
- Slides, handouts, available audio, and available video from each presentation are linked to from each session's page. Just click on one of the presentations listed below to see what is available from it. Alternatively, you can view the program and click to the individual sessions from there.
- There wass a podcast feed for audio from the presentations at http://feeds.feedburner.com/techsource .
- See pictures and blog posts from GLLS2007
- Watch videos from GLLS2007 on YouTube
- Watch a video summary of the event recorded by Tom Peters
- Share what you've been doing since GLLS2007 to implement gaming services in your library
- Join the Gaming, Learning, and Libraries Symposium network to keep the discussion going
View the Program
Keynote Speakers
James Paul Gee
Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University

Presenting Libraries, Gaming, and the New Equity Crisis
Henry Jenkins
Director, Comparative Media Studies Program, Massachusetts Institute of Technology

Presenting What Librarians Need to Know about Games, Media Literacy, and Participatory Culture
Liz Lawley
Director, Lab for Social Computing, Rochester Institute of Technology

Presenting Games without Borders: Gaming Beyond Consoles and Screens
Gregory Trefry
Game Designer, GameLab
Festival Director for the Come Out & Play Festival

Presenting Big Fun, Big Learning: Transforming the World through Play
Special Guest Speakers
Eli Neiburger
Manager, Information Access and Systems
Author of Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages (2007)
Presenting two sessions
- The Payoff, Up Close and Personal
- Tournament Games for Any Occasion: Choosing the Right Games for Your Audience
- Hosting open gaming with video games Sunday evening, July 22
Scott Nicholson
Assistant Professor, School of Information Studies, Syracuse University
Author of Board Games with Scott
- Presenting Who Else Is Playing? The Current State of Gaming in Libraries
- Hosting open gaming with board games Sunday evening, July 22
2007 Sessions
- Alessio, Amy - Growing a Gaming Group
- Allen, Lyn - Using Gaming to Keep Middle-School Children Safe on the Internet
- Bell, Lori - Libraries Get a Second Life
- Czarnecki, Kelly - Teen Services in a Virtual Environment
- Dennis, Donald - Building a Gaming Community and a Game Friendly Environment
- Downey, Annie - Information Literacy through Unique Education Gaming Application
- Fallow, Katherine - What IF: Gaming, Intellectual Freedom and the Law
- Galik, Barbara - How to Convince Administration and Management of the Value for Libraries in Virtual Environments
- Gallaway, Beth - Core Collections
- Gallaway, Beth - Digital Downloads for Gamers
- Gallegos, Bee - Quarantined: Axl Wise and the Information Outbreak: Creating an Online Game to Teach Information Skills
- Gick, Natalie - Making Book: Gaming in the Library
- Gillespie, Thom Kevin - Why Serious Games Shouldn't Be Taken Seriously
- Gullett, Matt - Library as Laboratory: Supporting Culture with Creative and Participative Digital Learning
- Harris, Amy - Games Students Play: A New Approach to Online Information Literacy Instruction
- Harris, Christopher - You See an Interactive Fiction Game in Front of You...
- Hinchliffe, Lisa Janicke - Gaming in the Library: From Collections to Services and Beyond
- Hinchliffe, Lisa Janicke - One Step at a Time Towards Tomorrow: Lessons Learned from Pursuing Second Life
- House, Martin - Gaming for Adults
- Kemp, Jeremy - It's Not a Game! Building a Campus Second Life
- Kirriemuir, John - Off the Beaten Track in Second Life
- Laszczak, Kelly - How’d They do That? A Step-by-Step Guide to Starting a Gaming Program at Your Library
- McInvaill, Dwight - Teens Gaming their Way to Success at the Carvers Bay Branch Library
- Myers, Brian - Developing Teen-oriented Game Design Programs for Fun and Learning
- Publicker,Stephanie - ToxMystery: Using a Game to Make Learning about Chemicals Fun for Kids
- Schwarzwalder, Jami - Book Making in Second Life
- Scordato, Julie - Getting Gaming On The Table, In the Conversation and Running at Locations
- Ward-Crixell, Kit - We’re in Ur Library Bein Ur Books: Making and Using Book-Based RPGs with Middle-Schoolers
- Womack, H.D. "Giz" - Gaming in Academic Libraries: The Why and How
- Bonus: Teen panel moderated by Stephen Abram, 5:00-7:00 p.m., Monday, July 23 (Listen to an MP3 audio file of this session (87MB, 1:34:38)
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