2008 Sessions
From TechSource Gaming Symposium
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Keynote Speakers
Marc Prensky
Speaker, writer, consultant, and designer in the areas of education and learning
Author of the book Don't Bother Me Mom, I'm Learning

Presenting Don't Bother Me, Mom -- I'm Learning: How Computer and Video Games Are Preparing Kids For 21st Century Success -- and How You Can Help on Sunday, November 2, at 1:15 p.m.
Dr. Lawrence Kutner
Author, columnist, licensed psychologist, a Fellow of the American Psychological Association
Co-author of the book Grand Theft Childhood

Presenting Grand Theft Childhood? Real Data on Violent Video Games and Youth on Monday, November 3, at 8:30 a.m.
Andrew Bub
Writer, author, stay-at-home-dad, expert on videogames and children
Presenting GamerDad: Helping Kids & Parents Find the Right Games on Tuesday, November 4, at 9:00 a.m.
Jon-Paul Dyson
Vice President for Exhibit Research and Development and Associate Curator of Electronic Games at Strong National Museum of Play

Presenting The Power of Play Today on Tuesday, November 4, at 12:00 p.m.
Special Guest Speakers
Eli Neiburger
Manager, Information Access and Systems
Author of Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages (2007)
- Hosting open gaming with videogames Sunday evening, November 2
- Presenting GT System Update
- Presenting Civic Engagement through Gaming: How to Build Communities of Players and Level Up the Discourse
- Presenting Pokemon Primer
Scott Nicholson
Assistant Professor, School of Information Studies, Syracuse University
Author of Board Games with Scott
- Hosting open gaming with boardgames Sunday evening, November 2
- Presenting The State of the Union: Data from the Annual Census of Gaming Programs in Libraries on Sunday, November 2
- Presenting Modern Board Games
2008 Sessions
Sessions are listed alphabetically by title. The preliminary program is also available with individual time slots listed.
- Alignment: How Connecting Games Opens Doors - Brian Mayer, Christopher Harris
- All I Really Needed to Know about Administration, I Learnt from Arathi Basin - BWS Johnson
- Assessing the Potential for Teaching Undergraduates Information Literacy - Karen Markey
- Birth of a Teen Activity Room - Jean Gardner
- Brains by Nintendo: What They Know about Learning that We Should - Corrine Syster
- Circulating Videogames: A Must Have For All Libraries - Anna Slaughter
- Connecting with Beginning Readers - Amber Creger, Teresa Walls
- Digital Gaming in Library Instruction: Exploring Academic Library Users’ Perceptions - Michael Robertson
- Dragons in the Stacks: Fantasy Role Playing Games in Libraries - Cason Snow
- Games in Libraries? Teach Me More - Randy Christensen
- Gaming Night Extravaganza: Freedom to Learn - Ian Crone, Donna Goodwyn, Kyle Jones, Jessica Weber
- Gaming Spaces, Library Spaces - David Baker, George C. A. Bergstrom, Lisa Janicke Hinchliffe, Annie Zeidman-Karpinski
- Gaming Steering Committee: One Academic Library’s Approach - George C. A. Bergstrom
- Gender and Gaming - Allison Angell, Beth King
- Get Outside and Game: Forming Partnerships with Other Community Organizations - Laura Pallister
- GISK & FAS Learning Technologies: Games for Classroom Education - Ann Crewdson, Angelique Kopa, Michelle Lucey-Roper
- Go for the 1up! Score Big Points when Pitching a Video Games Collection - David Baker, Annie Zeidman-Karpinski
- H4cking ur Library for the Gaming Industry - Tracey Amey
- Hey! Wii Want to Do That Too!: Gaming and the Elementary Learner - Patty Saidenberg
- HYPEr Activity: Detroit Public Library’s Teen Center - Steven Teeri, Oneka Wilson
- I Love Nintendo and So Should You - John Kirriemuir
- IL Challenged? Don’t Blame Them, Game Them - Marsha Spiegelman, Richard Glass
- Integrating Non-Visual Access Into A Library’s Gaming Experience - Larry Lewis, Jr.
- Late Night Library Show - Christopher Harris, Brian Mayer, Scott Nicholson
- Lessons for History from Rome: Total War - Seann Dikkers
- Lessons Learned from Building an Information Literacy Game - Bee Gallegos, Dan Hood, Karen Markey; Paul Waelchli, moderator
- Leveling Up Your Librarians: Teaching with Videogame Strategies - Paul Waelchli
- Now It’s Grandma’s Turn to Wii - Allan M. Kleiman
- Outreach 2.0: Using Games to Teach and Inspire - Kathy Makens
- Reading & Creating Stories: Making the Book Connection - Suellen Adams
- Smash Bash: Creating a Community around Smash Brothers Brawl - Jami Schwarzwalder, Alex Byrne
- Starting a School Gaming Program with Absolutely No Budget - Annie Bergeron, Tom Hocker
- Step Up Your Game - Bob Hassett
- Subject Access to Videogames: Beyond LCSH - Nanette Donohue
- Take Me to the 21st Century - Jennifer Nelson, Keith Braafladt
- Talking Walls, Hidden Stories: QR Codes - Bonnie Peirce, Joan Howland
- Teens, Video Games, and Civics: What the Research Is Telling Us - Amanda Lenhart
- Turning Gamers into Readers: What Wii Can Do - Lindsey Patrick Wesson, Lori Easterwood
- Videogame Night in the Academic Library: Video Games as Educational - Kelly Lambert
- What Every Librarian Needs to Know about Videogames and the Law - Mark Methenitis
- Willing to Learn and Play: A Survey of Gaming in Academic Libraries - Scott Rice
- Wizards Play Network: Bringing Organized Play into your Library - Tom Ko
