Developing Teen-oriented Game Design Programs for Fun and Learning

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Presenter: Brian Myers (Wilmette Public Library)

Description: Digital game design is emerging as a multidisciplinary and collaborative educational framework combining computational fluency, mathematics, storytelling, graphic design, and analytic thinking, among other disciplines. This program will provide an overview of current trends in gaming and education and a survey of recent constructivist literature demonstrating how hands-on design activities promote media literacies and other valuable 21st century skills.

Participants will learn how easy and inexpensive it can be to implement a computer game design program for teens in their school or public libraries. Everyone will be provided with the tools and know-how to implement a highly popular, inexpensive and easy to manage (i.e., "no programming required") game design program for their teen population.

Intended Audiences:

  • All librarians, but particularly teen and secondary school librarians

at:

  • Public libraries
  • School libraries


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Presentation (ppt)
Seymour Papert, Logo & Constructionism (0:54:00)
Alan Kay: Squeak Demo (2003) (01:08:00)
Education Arcade Conf 2005 -- Students Making Games (1:15:00)
Mitchel Resnick: Sowing the Seeds for a More Creative Society (0:54:00)
Alice
Toon Talk
Micro Worlds Logo
Scratch
Star Logo
Games Factory
Game Maker
RPG Maker
Stagecast Creator

resources elsewhere